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Official Update # 10

  • Added day / night cycle.
  • Added attacker ID to combat ID system (The name of entity attacking you shows up in red text on the right side of the HUD) Enemies you are attacking show up in white text directly above the attacker ID.
  • Improved level design (new water effects / new lighting & fog).
  • Fixed some animations not playing for relevant clients in multiplayer.
  • Moved spawn points to prevent players walking into unloaded terrain. (Some areas load time exceeded the timer that prevents movement.)