Welcome to Playtest 2! this playtest will be open for 2 weeks.
This is the first "vertical slice" of the new tier system replacement, called Eras, with modules with a tech level around 1939-1943.
As so much stuff has changed we will be activly pushing updates to stay on top of the balance. Aswell as adding staged features and content throughout the test as we get a read on things.
We highly recomend archiving old scenerios and creating fresh saves.
Expect all previous designs to break.
Patch Notes
Backend
- Update to Unity 6
- linux client now uses Vulkan instead of OpenGL
- lots of serverside optimizations
- new "Battle" channel for chat
Saves & Seam Cloud
- Vessel files are now `.blueprint`, with some compat for the old `.sterik` files (expect designs to be broken)
- Added ablilty to save to steam cloud
- Added workshop support*
- *this will be enabled part way through the playtest until there are more designs
Designer
- Added Tutorials (WIP)
- new Test Drive map (WIP)
- Fixed undo/redo. Probably.
- New measuring tape tool! access it with Mouse4.
- Extrude direction editable in vertex-edit for armors
Shell Analyzer & Tools
- New advanced shell analyzer
Classes(Light, Medium, Heavy)
- Building point systems combined into Logistics Cost (LC) and Part Count (PC)
- Threshold-based limits
- crossing one of the many thresholds in the designer (mass, cost, part count, etc.) will move you to the next class up. All classes can be present in a battle, but they are limited by Deploy Cost.
AI Behavior
- Improved AI driving behavior
- "Cancel Order" radial menu command
- Added extra checks to prevent AI from getting stuck
- AI can handle Assault gamemodes better
Gamemodes
- 7v7 Control & Assault gamemodes
- 3v3v3, single-life KOTH gamemode
- *this will be enabled part way through the playtest
Deploy & Respawn Systems
- Introduced a deploy budget system that varies per gamemode.
- Added deploy cooldowns and a cooldown trade-in mechanic.
- Fix insta-respawns
- Implemented a minimum redeploy delay (10s)
HUD
- Added GUI scale settings for the battle HUD.
- New bug reporter and feedback menu
Content
*Disclamer: More parts will be added during the playtest, the following is just a start point*
- New starter vessels
- New tracks:
- A-13
- KV-1
- New collection of cannons:
- 5cm kwk38
- 7.5cm kwk37
- 7.5cm kwk40
- 8.8cm kwk36
- 45mm F12
- 57mm Zis
- 76mm F34
- 6pdr AP (Retooled)
- 75mm AP
- New engines:
- Kharkiv i6 Diesel
- Kharkiv v12 Diesel
- New "2D" armor types
- Riveted RHA
- Bolted FHA
- Steel RHA
- Chainlink
- New cannon SFX
Balance
Physics
- All modules rescaled
- Adjusted wheel traction and performed a traction balance pass.
- track mass based on # of track links
- Performed mass calculation passes on structure, armor, ammo, and components.
- Updated part integrities and armor costs
- turret traverse rebalance
Weapons
- reload, damage, penetration, shell velocity balance pass
- New pressure damage system for shells
Known Issues
- Audio may cut out occasionally during lots of action
- Player saves are based on steam name + ID, so don't change your steam name for now.
- plates might extrude strangely with the new grab point system
