This update focuses on making combat easier to read, faster to play, and more rewarding to master.

Damage Preview
When selecting an attack, you can now hover over a target to see how much damage the attack will deal before committing to it.
Instead of comparing stats and calculating damage manually, you can immediately see whether an attack will finish an enemy, how much health it will leave them with, and whether another move might be a better option.
This should make turns faster to evaluate while still keeping all the tactical decisions in your hands.

Faster Crafting & Inventory Management
Crafting has also been streamlined.
You no longer need to manually drag materials into crafting slots every time you want to create something. With Shift + Click, materials are now placed automatically, similar to how inventory management works in Minecraft.
The same applies to crafted items, instead of dragging an item over to the Existential you want to equip it on, Shift + Click can move it automatically.

Three Difficulty Modes
You can now choose between three difficulty modes.
Enemy bots now makes better decisions depending on the selected difficulty, making opponents increasingly capable of evaluating the battlefield and choosing stronger plays.

I'm especially interested in hearing what you think about the new damage preview and difficulty system.
Does seeing the predicted damage make planning your turns feel better? ^^/
Thanks for playing and helping me improve Bereshipsis.