Hello, I’m the creator of the game.
I wanted to start by sharing something very simple: why this game exists… and why it’s called the way it is.
I grew up playing several turn-based games. My all-time favorite was Marvel Avengers Alliance, a game that, after being removed from the web, motivated me to create a game of my own.
There were many things I loved about it:
building teams, thinking about synergies, knowing there was tons of content, and that there wasn’t a single “correct” way to play.
However, there was always something that bothered me.
In many of these games, every turn ended up being the same:
attack → choose the strongest hit → end turn.
It felt like I wasn’t really making decisions just optimizing damage.
I love the genre because it allows for unusual strategies, unexpected combinations, and different ways to clear a level.
That’s why, in my game, every character plays differently. There are multiple damage types, mobility and positioning matter, and there are systems for vision, shields, and teleportation across the board. I don’t want the player to take actions just because they can I want them to feel that, within a single turn, there are several meaningful decisions to make.
So… why “Bereshipsis”?
“Bereshipsis” speaks about a loop.
A universe that is born, destroys itself in its own apocalypse… and begins again.
The name comes from two roots:
Bereshit (“Genesis”) in Hebrew, and Apokalypsis (“Apocalypse”) in Greek.
I’m still fine-tuning many things, but I wanted to start by sharing my point of departure.
If this way of thinking about turn-based games sounds familiar, I’ll keep sharing these ideas here.
And if you’re curious to see how they take shape in Bereshipsis, wishlisting the game really helps.