New update is here! And things are changing rapidly.
TOP gameplay changes:
Huge UI overhaul -- Mostly aimed at the battle, but more getting updated quickly.
Check out the new Settings options and button. -- You may get a better sense of how to play.
Dodge warning now has flashing animation.
Gates! -- Open them, close them, fight them, upgrade them and stop waiting.
Mid-Battle Saving update and fixes.
Music changes:
Plains battle music added
Fire ambient music
Miasma ambient music
Other changes:
Projectiles rotate properly to their target
Screen Shake
Miss VFX for projectiles
Attack VFX timing better for Softskin and Sharpeye
Improving sprites and timing everywhere
New settings Icon and settings button
Better target reticule
Better room target overlay
New move to positions icon
New save place icon
Health bar now represented in stone blocks
HUGE revamp of general in-battle UI
Updates to inventory screen -- now has unit screen and can now see your Vassals but not quite dismiss them
Castle Garage menu updates
Animation fix for workers
Fixing rooms within castle to display when they are unpowered
Fixing up some colors for room icons, now same light blue color when powered
new crossed swords icon for unit combat ability
Units do work animation properly when re-powering an unpowered room when they are the main worker
Pausing affects weapon animations and projectiles
Settings button now works better, and its relationship with pause is fixed up
Settings close button works better, unpauses things
Fonts and font changes
How To Play panels
New improved Settings screen
Updating selected colors for weapons
Hiding / deselecting target reticule on swap
Slowing down item hover-descriptions time to display
Gate opening and closing anims
New GateObject to manage gates and be gates
Units wait around at gates
Enemy units have to fight gates
Gates have broken state where they are open and you can't control them
Can't operate gate buttons while Gate room is dead
Freezing the gate room freezes controls
Gates save data and load data properly
Gates have different HP per level (and difficulty)
Miasma stone now the pixel one
Fixing size of miasma stone for projectiles
Random rotation on miasma stone in your base
Fixing rewards popup sizes and general UI
Fixing sizes of Supplies on Map
Fixing gates spawning in weird positions
Store and inventory screens resized lightly
Item hover-descriptions can now just hang out in place
