Hey there!
Today, we’d like to show you that we’ve added the first player character model and our very first enemies.

For now, these are still early prototypes - one-hit kills, no real challenge yet - mainly there to test the core gameplay basics.
The character automatically looks for the nearest enemy and moves toward them. This helps us test movement, enemy detection, basic combat, and overall pacing.
It’s still very early days, but things are slowly starting to come together 💪
See you in the next devlog!
