🌊 New Gameplay Features
Oxygen + Diving System – Explore underwater with proper oxygen management.
Airdrops on Arendella – Supply drops now spice up exploration and PvP.
Bank Building + Robbery System – Rob the vault! 5-minute robbery timer, with 20-minute cooldowns.
Multi-Currency System + ATMs – Earn, store, and use different currencies. (Bank building assets now in-game!)
🛠️ Survival & Crafting Updates
Base Decay System – Structures now decay over time if not maintained. (Includes new upkeep UI).
Food Fatigue – Eating the same food 4+ times reduces its nutrition by half.
Wet & Decay Mechanics:
Items inside clothing now get wet/dry along with the clothing.
Wet items decay faster.
Wet ammo can jam your weapons (wait to dry them out).
Sickness System – Eating raw or spoiled meat makes you sick for 60 seconds. Includes HUD indicator.
Air Conditioner – New crafting recipe + fixed pickup.
Crafting UI Upgrade – Tooltips now clearly show how many resources you have vs. what’s required.
New Crafting Icons – Currency and recipes now have proper icons.
🔫 Weapons & Combat
AK110 – New firing animation, plus fixed weapon/magazine descriptions.
Weapon Handling – Fixed audio for equipping, unequipping, loading, and unloading magazines.
Crosshair – Fixed issue with aiming crosshair.
🌍 World & Systems
Bank asset introduced to the map (fully functional with vault/robbery).
Electrical cable build part added (prevents building errors).
⚖️ Quality of Life & Changes
All items now only take 1 inventory slot (no more bulky stacks).
Entering water now correctly stows held items, and you can’t pull them out while submerged.
Fixed weird first-person player body visuals in water.
Fixed crafting recipe blueprint issues.
Fixed Easter Egg Cave crash when breaking rocks.
