Buildings are at the heart of your settlement’s growth and survival. In this update, we’re introducing the foundational system that allows you to plan, place, and operate your early infrastructure—from gathering food to producing materials vital for expansion.
Currently Implemented Production Buildings (June 2025)
Here's a categorized breakdown based on what you’ve implemented:
🍎 Food Production & Gathering
Forager Hut – Collects wild food and branches
Fishing Lodge – Provides a steady source of fish
Hunting Lodge – For meat and animal products
Orchard – Produces fruits like apples or grapes
Farm – Cultivates crops like wheat, barley, etc.
Homestead Garden - Grows vegetables like onion, garlic etc
Hop Yard, Vineyard, Flax Farm – Specialized farming for production chains
🪵 Basic Resource Extraction
Woodcutter Lodge – Cuts trees for wood
Reed Pond – Collects reeds for crafting
Quarry, Mine – Stone, clay, or metal ore
Pit Kiln – Converts clay into pottery or bricks
🔥 Processing & Crafting
Drying Hut, Smokehouse – Preserves food
Steaming Hut, Threshing Shed – Processing crops like flax or grains
Primitive Workshop – Creates early tools and basic items
Production UI – Work in Progress Preview
One of the core gameplay systems in Rise of the Settlement is resource production and management. Under the Production tab, players will be able to monitor all active buildings that contribute to the growth and sustainability of the settlement.

Each building appears as a card, showing:
A card visual of the structure
The building's name (e.g., FishingLodge, PrimitiveWorkshop)
Live production status (e.g., Fish – 36%, Reeds – 40%)
At a glance, players can see what's operating, what's idle, and what needs attention
Spotlight: The Primitive Workshop
Once constructed, the Primitive Workshop becomes the beating heart of early survival crafting. From crude baskets to stone tools and simple traps, this is where raw resources like branches and reeds are transformed into usable goods.

🎯 Features Highlighted in the Panel:
✅ Active Production Slots Each building have one or more production slots, meaning some goods can be produced based on player selection.
✅ Detailed Resource Requirements & Time Each item shows exactly what it costs and how long it takes to be produced and the outcome count.
✅ Worker Management Players can assign specific settlers to work in the building. Here, John and Claude Alvaro are hard at work. Workers stats affects the production time.
✅ Production enhancements Below the main panel, a parchment-like UI lets players enable "Knotted Focus" enhance specific outputs—this system is still in development to balance the cost and boosts, but already hints at deep strategy.
⚒️ Building upgrades - not yet implemented Future updates will allow players to unlock additional features or increase efficiency through building upgrades and levels.
🎮 Please consider joining our community:
👉 https://discord.com/invite/WSdrFVX9Ys
See you in the next update, — Luki
