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Update 0.1014.2

Beta branch testers had a bit of fun, but I think it's time to update the main branch and let everyone else see what we've been working on. This will be a long list of features and fixes from 0.1010 and 0.1014...

- hopefully fixed the autosave fog issue (at least we can't reproduce it anymore),
- increased map movement speed when using keyboard,
- fixes and improvements for settings screen,
- added difficulty level customization (with presets),
- optional save/load as part of the above,
- village tasks management revamp,
- new icons for metals,
- fixed the flying skeletons bug,
- lowered drops from spiders,
- fixed duplicating items exploit (in some cases items won't stack properly, we'll get it fixed),
- proofreading and corrections for events and quests,
- fixed the poisoned well/spirit quest, where instead of combat you had a stealth challenge,
- adjusted rewards from events,
- corrected some enemy groups in quests, where the wrong/inappropriate group popped up in a challenge,
- added some new 'old man' graphics to events to improve variety,
- help screen now blocks map zoom/movement as it should,
- auto resolve improved (further improvements possible) - need feedback,
- difficulty is now visible on enemy markers,
- added missing sprites for roasted foods containing nuts,
- Equip/New Expedition screens' paperdolls - swapped tool, ranged weapon and rings slots (so rings are not confused with headbands),
- fixed the smith quest, where all children were taken from group, not only the 4,
- changes to werewolves attack village event,
- added Settings screen (includes some settings which should improve performance on older machines),
- removed the pre-game settings window (where you used to change resolution, quality and fullscreen mode - it's all handled in-game now,
- added a couple more low level creature lairs and some more creature variety in the early stages,
- fuel burning order - the most common fuel resource will be burned first, even if you have not forced your villagers to stop using other fuel types,
- decreased the amount of resources given with research unlocks from 10 to 5 units,
- you no longer can equip characters without appropriate slots (so no more jewellery on warriors),
- increased children growing up rate
- village buildings are slightly less likely to attract creatures,
- ruins received some extra interesting items but overall resource gain has been lowered,
- ruins have increased chances for adventuring encounter (challenge).

Also, Khash (our programmer) and Yuuki (writer) goes away for a couple days, so hope you won't encounter any serious issues with the latest build. Regardless, we'll continue improving the game when they come back.

You can meet them on PGA or GIC in Poland(Poznan) this weekend! They have conference talk 19.30-20.00 Saturday on GIC, come and listen if you can!

Have fun all!