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Build 0.1101.0

We're moving the beta branch build (0.1029) to the main branch with a couple added fixes. Below is the cumulative list of changes from the last main branch build (0.1021):

- Tasks screen - villagers are now sorted by relevant skill level;
- Tasks screen - Show All button now allows to filter out villagers assigned to tasks;
- New map navigation:
- click LMB to select a group;
- hold LMB to scroll the map;
- click RMB to open minimenu;
- hold RMB to give movement orders;
- double click to enter Village Overview or Expedition Equip screen;
- Updates to popup help to reflect the changes (more improvements to come);
- Hotkeys to allow quick access to certain screens (consult in-game Help: Map & HUD - Controls);
- Navigation Bar at the top to quickly access different panels;
- Display improvements, input boxes and arrows on Move Stack panel (for moving items between windows);
- Toggle button to filter out equipped items (on Inventory, Equipment and New Expedition panels);
- Toggle buttons to allow or prohibit new food or fuel items that are added to a group's inventory (Manage Supplies panel). These settings should also persist after loading the game;
- Tooltip - 2 step animation is now 1 step animation;
- Added tooltips to difficulty options;
- Added tooltips to food bonuses;
- Research points from crafting lowered;
- Victory points from items are now based on the amount & rarity of resources used to craft/build them;
- Deity info screen (click on your god portrait on the HUD) which contains info about:
- advancement victory (new victory type!);
- story progress;
- selected difficulty settings;
- 1h axes - reduced damage;
- 2h swords - increased damage;
- Reworked some and added new creatures, groups and lairs;
- Fixed a bug which caused a lot if Events not appear in game (you should notice new Events popping up!);
- Building attraction dependent on starting village count;
- Enemy spawning rate (not from lairs) decreased;
- Number of possible lair spawns increased from 3 to 5;
- Re-design of the Theodore Tutorial Event;
- Re-design of the Hangedman quest;
- Added several new events, with emphasis on early game;
- rebalanced some resources that were considered not very useful (ie. Dryad Wood is now very light, Granite got a boost to amount gathered etc.);
- Fixed resource icons staying on screen after opening UI panels;
- Fixed tutorial bug where boars kept spawning again and again after being killed;
- Fixed tutorial popup not appearing or appearing even if dismissed;
- Spears, staves etc. now additionally ignore shielding Defense (this type of damage is now called Piercing Damage);
- When an expedition ends its movement on a point of interest, the minimenu opens automatically;
- Reworded a couple skills mostly to improve understanding of Defense and Armour.

Hope you enjoy these. If you spot any problems - please report on the forums!
Thanks and have fun!