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Build v.1.20.1903

Some material balancing changes today, so that the "dead-end" materials are more worthwhile to unlock:

Wood
- Dark wood: damage multiplier upped from 0.2 to 0.4, craft multiplier for crafting tool from 0.25 to 0.4
- Elven wood became a bit lighter (from 0.8 to 0.6) to keep it interesting

Metal
- Iron: gathering multiplier boosted from 0.6 to 0.9
- Gold: decreased weight multiplier from 0.6 to 0.4, so it is better suited for equipment for medics and other weaklings :P, gathering multiplier boosted from 0.55 to 0.7
- Steel: greatly increased damage multiplier: from 1 to 1.5, also boosted gathering multiplier from 0.5 to 0.7

Stone
- Clay now gives a significant boost to gathering tools and crafting tools (multiplier changed from 0.25 to 0.4). Though it is very heavy, it is also easy to gather (fairly big packs) and a good choice for buildings

Leather
- Leather multiplier for gathering tools boosted from 0.8 to 1
- Fur Leather multiplier for gathering tools boosted from 0.7 to 1
- Scaled Leather multiplier for gathering tools boosted from 0.35 to 0.4

Other changes:
- Research panel now allows you to check resources used for crafts and buildings that have not been unlocked yet, even if you have no free Advancement Points,
- Also on Research panel - clicking on a locked resource will allow you to see where it is located on the map, provided there are any on the scouted part.