We've got a bunch of changes and fixes for the main branch, included are changes brought by builds 0.1104, 0.1105 and some that were added today.
Below is a list of the most important ones:
- When switching between groups on the radial minimenu, the minimenu for the next group appears automatically;
- Fixed custom challenge difficulty calculation glitch;
- Fixed a bug where robbery and other custom challenges in some rare cases brought no loot;
- Fixed missing sound on some cards during a challenge;
- Added a delay on right click movement to prevent accidental clicks;
- New mechanics for Piercing Damage:
- Piercing damage no longer ignores shields;
- Lowered piercing weapons' damage;
- Cards dealing piercing damage no longer jump over friendly card when entering battlefield (it should now be easier to maintain desired card order). They still jump over enemy card;
- Card dealing Piercing Damage now deal 1/2 of its damage to the enemy it jumps over when entering the battlefield;
- In Hunting challenge Ranged Damage is now used to boost allied cards
- All challenge types now have new backgrounds and card covers;
- Card Minigame screen layout is changed so that offensive and tactical hands have more room. This should improve interaction, especially when playing with more cards;
- Added animation when a card dealing Piercing damage enters battlefield.
- (fix) shield now gets armour bonuses again
- Balancing for some groups, especially god quest groups;
- Balancing for non-fight challenges;
- Fixed input form gamepads etc causing undesired camera movements;
- Fixed tutorial not accepting requested food items;
- Markers above units should no longer block input when you try to send your expedition somewhere;
- Domination victory conditions should now work correctly;
- New images for final game summary, depending on chosen ending;
- Changed - kids that grow up have less skills than adult characters player starts with;
- Some events scaling fixes;
- Medium Armours can now be crafted from metals instead of gems;
- Light Armours now can be crafted form gems instead of metals;
- Shorter delay for RMB movement orders;
- Fixed the striga attack village, so that not all children are killed in the trap option;
- Entity Info is now accessible on Tasks panel (on villagers on the right list and on crafted/gathered item);
- Added the option to recycle items received during an event;
- You can now open Entity Info to view details about an item received during an event;
- Fixed a bug where Orcs were not being attracted to player's settlement even though the correct building was present.