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Build 1.08.1206 on Beta branch

New additions to beta branch:
- tweaks for auto-win requirements in auto resolving a challenge - previously the calculations only took into account proportion of units, so when the player had an overwhelming advantage even with weak units, auto-win was used. Now, the quality of units is taken into account as well.

- added difficulty setting which enables the player to limit allowed card number during challenges. There are 3 settings - off, 16 (player:16, AI:25) and 12 (player:12, AI:25). Additional cards would start on the discard pile and can be drawn in further rounds.

- rebalanced the difficulty bonuses values (e.g. increased bonus for smaller villager count). Overall maximum difficulty is 300%

- slowed down general world progress, giving a bit more room for different play-styles with newly introduced difficulties.

- lairs, whose units get killed, may disappear (they are not out there only to serve as a food. A lair that cannot sustain itself collapses making room for new lairs later on).

- removed Steam wrapper for Mac and Linux, hoping to achieve more stable build.

- balance across some enemy groups e.g. Mamuna group size base decreased from 4 to 3 (note that groups scale with difficulty as well).

- fix for floating orcs and goblins.

As always, the beta branch password is "KuChwaleGorda".