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0.36 Patch Notes

Another big update to Nomad, this one features new zombie AI and more.

Zombies

Zombies now have pathfinding which means they will no longer walk into walls and get stuck.

Zombies now are faster and stronger than before

A new type of zombie has been added. A stronger version of a zombie with armour and increased health.

Buildings

Some stairs on the buildings have been fixed and you no longer get stuck walking up stairs

Supply Drops

Supply drops are now in the game. There are 2 different types of supply drops, a medical and a military one.

Medical supply crates drop all medical items randomly inside. Military supply crates drop all weapons and armor randomly inside.

XP System

XP system added. Each player and zombie kill will grant the player XP. XP doesn't do anything right now but later down the line we are planning on costumes that you can buy (with XP) in game.

You lose 50% of your XP on death.

Changelog

Here is the complete changelog for 0.36

- fixed stairs on red houses
- fixed stairs on super market
- added more weapons & ammo to military and police loot table
- added more weapons & ammo to houses, apartments, cars and caravan spawns
- fixed white texture issue on pine tree model
- houses will now spawn more loot
- fixed well impact collider
- small terrain changes
- added extra tent areas to new terrain piece
- street lights culling has been decreased
- zombies now have pathfinding
- zombie run and idle animation has been changed
- zombie aggro range has been increased from 50, to 75
- police outfit added (including a hat!)
- new police station loot table
- bigger and stronger zombie added
- zombies will no longer seem like they have disappeared after you die (viewing from the death cam)
- increased zombies culling out from 130 units away to 150 units away
- new zombie spawner added - this will ensure that there will always be zombies spawned in the map
- zombies will now spawn randomly around all locations and not a set amount per location
- zombie damage decreased from 8,20 to 4,10
- players will now start with a torch
- new zombie sound effects
- XP system added - this is a global xp system, used for unlocking costumes at a later stage
- added motion blur when turning fast
- added supply crates (randomly spawn in the world)
- fixed collider issue with tusten sign
- fixed bug where total number of items in storage containers wouldn't show correctly
- added more wrecked vehicles and tents around the map
- added pumpkin hat for halloween (everyone starts with it!)