Terrain Changes
Version 0.35 has a lot of terrain changes. We've included more wrecked vehicles, street lights, texture changes/fixes, new hills and a whole new section of the map.
The new section of the map is located on the same island as Pinewood. The new section features a new super market, a town, military area and a industrial area.
Weapon Fixes/Balances/Changes
We've tightened up most of the weapons so that they are more accurate when aiming down sights. The heckler, storm and hunting bow are now way more accurate when shooting and aiming.
The heckler gun model has been changed aswell.
Sky and Weather Changes
We've changed the renderer mode from deffered to forward rendering and included a whole new sky system complete with new clouds. We have also included fog that surrounds the distance.
As we have changed rendering mode, we have also included AA.
Zombie Changes
Zombies now hit 100% harder and there are now 100% more of them around the map. As the zombies are still in early development, please let us know if you find any bugs with the newly increased number of zombies.
New Crafting Items
You can now craft a rabbit trap to trap rabbits for meat. Once you have the raw rabbit meat, you can cook it over a campfire. To do this simply go to the crafting tab (TAB > Crafting) and look under the new drop down menu "Food".
Player Spawning
Every player will now spawn at a random beach, unless you already have a sleeper somewhere, or a sleeping bag.
Servers Have Been Wiped
As we have done a lot of terrain work, we needed to wipe the servers as some of the changes may result in a hill, or a tree being in your base. Or because we have removed a few hills, it may result in your base (and your sleeper) hovering way above the ground.
So we had to wipe everything.
This means all your player information, player and world loot and player bases have all been wiped.
VOIP
You can now talk to each other inside of Nomad using your microphone. Press V to talk. As this is a early and first pass feature of VOIP, you may find bugs.
Changelog
There are many, many other changes that came with version 0.35. Here is the full changelog:
- peaches mcgee will now correctly show in hands whilst drinking
- removed old prototype petrol station model
- terrain and map changes
- new section of the map with new town and other buildings (extended main island)
- new prompts when trying to upgrade a structure but it is damaged (needs to be fully repaired first)
- new UI prompt when entering building mode
- changes to how furnaces and campfire audio will play
- storm is now twice as accurate when aiming down sights (from 0.3 to 0.15)
- heckler hip aiming bullet spread decreased from 2.5 to 2.0
- heckler aiming down sights bullet spread decreased from 1 to 0.2
- hunting bow hip aiming spread decreased from 2 to 1.25
- hunting bow aimed spread decreased from 1 to 0.15
- hunting bow arrow fall off limit increased to 30, up from 10
- thor bullet now has trail effects
- all weapon's bullet speed have been doubled
- new sky and cloud system
- lakeview, tusten and more locations named
- optimizations to the damage script with large number of player buildings
- decreased network call timer on all object timers to help with network lag on large number of loot
- zombie spawns increased by 100%
- optimized wrecked car gameobject
- fixed errors with building areas that appeared last update
- damage to sleeping players has been increased by 300%
- zombie's damage has been increased from 4-10 to 6-20
- lights will now cull at a distance of 400 units/meters
- small optimization to the furnace script
- renderering mode changed to forward, from deffered
- AA added
- fog has now been added
- removed unity splash screen at start up
- increased fixed timestamp to 0.033 (30fps), from 0.04 (25fps)
- slowed down the walking bob animation
- drastically improved performance on storage chests and sleepers
- other FPS improvements
- increased raycasting distance on bullets to help with collision
- removed sun flares
- menu changes
- wrecked vehicles now spawn items around them and have their own loot table
- player spawn points moved to all beaches (you can only spawn on beaches)
- axe and pickaxe model on third person is now bigger
- fixed FPS issue when aiming with weapons
- changed the heckler weapon model
- doubled the damage on bleeding to 1, from 0.5
- rabbit trap added to the game under Crafting > Traps & Barricades
- rabbit meat & cooked rabbit meat added
- voip added (v to talk)
- reduced background sound effects volume by half
- reduced footstep volume
- reduced bullet impact volume
