Hello Survivors!
0.992 is now on the default live branch.
Thanks to everyone who tested this on Experimental. However, please as always expect some bugs.
Ambient Occlusion has also been added this update.
FULL CHANGELOG:
NEW:
- Significantly reduced network lag/latency
- GPU instancing
- Discord Rich Presence is now a thing
- New world models has been added
- Almost every weapon has been updated with new models and some with new animations
- New weapon sounds on some weapons
- Added Ambient Occlusion
CHANGED:
- Increased server timeout value
- Updated Steamworks.NET
- Updated anti-cheat system
- Changed the water around the beaches
- Network calls changed, should see better server performance
- Upgraded to Unity 2017.3, should see better performance
- Player collider size has been fixed, will help with ladders and mart
- Better loading of terrain when loading the map
- Increased loot at house, fridge, military, police and car spawns
- Weapons and ammo can now spawn in houses
- Radio towers now spawn loot
- No longer build over water in certain areas
- Changed terrain in certain areas
- New firing sounds for certain weapons
- You can now get Metal, Sulphur and Stone from barrels
- Updated map text and icons
- Server will now log when admins spawn in items
- Trees now have different colours
- Decreased Nightvision scanlines
- C4 blast radius significantly reduced
- Furnace sound effect reduced in volume
- All weapons now have faster Aim Down Sight (ADS) time
- All weapon bullets are now 25%-75% faster when travelling through the air
- SMAA replaced with 8x MSAA
- Gizmo spread has been reduced to 3, down from 3.5
- Lupara spread has been reduced to 4, down from 5
- Decreased volume on breath loop and BG SFX
- Updated the fire particles on campfires, furnaces and wall torches
- Reduced number of chat messages saved to 12, down from 50
- Remote footsteps are a little louder
- Adjusted loot tables and spawns
- Helicopters move speed reduced
- Main Camera near clip has been reduced
- Ladders now stay active for much longer
- Increased apartment and house spawns
- Military area removed and is now located within Pinewood City
- Terrain around -old- military has been changed to open the area up
- Apartment buildings now have LODs
- Mining nodes have been increased to 250, up from 230
- Supply helicopter will now hover for 20 seconds before deploying the supply crate
- Supply helicopter speed has been reduced
- Ladders can now be used in unauthorised building areas
FIXED:
- Scrapping Arrows and Crossbow Bolts now give Wood
- Fixed out of sync structure damage over network
- Fixed bug where foundations deleted when placed
- Fixed spawning of the old item "Hatchet" in loot tables
- Fixed errors on zombie checks
- Fixed frame rate getting locked to 60 when there was no vsync selected in options
- Fixed some positions of floating mountains/rocks
- Fixed raycast distancing with bullets
- Removed unwanted rigidbodies on bullets
- Fixed bullet colision bug
- Fixed UV errors on first person arms/hands on some weapons
- Fixed voice chat -again-
- Fixed some issues with bushes causing FPS problems, you should see much better frame rates now
- Fixed some road placements near Tusten's safe zone
- Fixed normals on some models
- Fixed map icons
- Fixed opening the mic when typing v in chat
- Fixed fps in menus
- Fixed weird LOD and collision on a rock near the Pinewood sign
- Fixed cap under road near -old- military zone
- Fixed torch light not showing on remote players
- Fixed stairs collision on house model
- Fixed geometry errors on apartment buildings
- Fixed weird behaviour with zombies
- Fixed weird bug that made objects getting damaged over the network take more damage than usual
- Fixed melee sometimes not hitting its collision
- Fixed Lyno reloading animation
- Fixed zombies not resetting aggro properly