Hello everyone, I've made some updates to the game.
1. I added some simple animations to the character sprites displayed during Story Scene and implemented transition effects for background changes.
While this technique might be a bit outdated, for a low-budget game like mine, I'll try to implement it as long as it enhances the game's quality. ^_^

2. Added a Operational Tutorial to help players unfamiliar with dice-based roguelikes quickly grasp the gameplay!

3. I've switched from 3D physics dice to 2D dice. This was a difficult decision.
For dice enthusiasts, 3D dice like in "Astrea: Six-Sided Oracles" or "Spellrouge" offer a more immersive experience.
However, lacking expertise in 3D physics calculations, I couldn't figure out how to achieve faster dice roll results.
During my own playtesting, waiting for dice results took an unacceptably long time—typically 3 to 5 seconds per roll.
I found it unbearable myself, let alone expecting players to endure it. To avoid wasting players' time, I switched to 2D dice, reducing each roll to just 1 second.
Many dice games use 2D dice, such as "Dicey Dungeons" , "Dice & Fold" , "Dice Legends". I hope you'll accept this decision.

If you enjoy this game, please consider adding it to your wishlist or sharing it with friends. ^_^
I'm not good at socializing and don't know how to promote my game effectively. So I'm counting on you, the players.
Thank you!
