Hi everyone!
I'm happy to announce that we have a HUGE update today! It has a bunch of things, but the main thing is that it majorly improves performance.
Namely, for laptop players that haven't reached the endgame yet, some players on the Discord reported a 3x performance boost!
In the endgame, if you have a crazy number of bullets spawning, performance is still taking a hit for some players, but I'm prioritising fixing that for the next update, so I hope to have a fix for you all soon!
Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. If we reach 500 reviews with over 95% positive, we'll get the "Overwhelmingly Positive" tag, and we'll get super boosted. LET'S GET THERE!
Anyways, below are the patch notes, and thank you so much for playing!
Massively improved performance. On low-end PCs, you can expect a massive boost in the later waves. On my own PC (RTX 3070 Ti and 12th Gen Intel Core i7-12700k 3.60GHz) it brings late game waves from 100fps up to 300fps.
Fixed bug that caused the Explosion weapon to be useless against bosses
Fixed bug that caused some weapons to miss if you had increased how many projectiles you shoot (e.g. Radius, Shotgun, Cogs, etc.)
Made the Rebirth bonus multiplicative instead of additive
Buffed Flamethrower by increasing its damage by 100%, and decreasing its base aim cone from 60° to 45°
Buffed Electromagnetism by increasing its damage by 100%, and decreasing its base aim cone from 60° to 45°
Made Orbit deal more 35% more damage, but now has a maximum number of 10 enemies it can pierce through. This keeps power roughly equal, but greatly improves performance due to lingering projectiles
Buffed Shuriken by increasing its damage by 67%
- Conrad, Lead Developer
