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Patch Notes for February 10th

Ahoy! We got a bunch of stuff in this recent build geared towards improving pixel fillrate issues that were causing slow framerates on low-end PCs.

Performance Improvements

  • Optimized LOD1 and LOD2 islands.
  • Redid trees to remove cutout shader.
  • Smaller texture sizes more texture atlases.
  • Islands have fewer draw calls to the GPU.
  • Simpler terrain shader for LOD1 and 2 islands.

We're still working on the proper distances for the LOD islands to show, so there is some LOD popping on some of them. With these changes completed we'll be able to push the view distance for higher end PCs further and do some more cool visual improvements in the near future!

Logo Animation and Out of Match experience

We now have our opening logo animated and in the works of integrating more of our new menus! We've been making headway on our servers and will have the progression system live in about 2 weeks!

New Content

  • 4 new islands; Colossus head, feet, and arm is now near the temple ruins.
  • More sharks!
  • Added in 8 new flags designed by Lacey Drake.

Tweaks

Improvements to colors and lighting on playerships and islands.

Best,
Robert Dunlap
Extrokold Games