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Patch Notes for 9/13/2016

Hey all!

We have some pretty drastic gameplay changes in today's build. We'll be monitoring them much so during playtesting this week and during Saturday's gameplay session; so please do join us in on that! Saturday 11am-2pm PDT!

  • On death only the most recently purchased upgrade is now lost.

When we changed the upgrade cost structure last month to be incremental based on total number of upgrades rather than level based we didn't have the right feel for staying relavent in the match after you've farmed so much. We hope this takes us in the right direction (expect costs and gold dropped in game to be tweaked further).

  • Starting Gold: 300 -> 350
  • Upgrade Cost: 200/400/600/800/../1600 -> 250/500/750/1000/../2000
  • If you have more than Starting Gold on hand when you die, you'll keep that amount rather then being reset to Starting Gold.
  • Fixed error due to drawing player names at the start of matches before initialized

Best,
Robert Dunlap