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Patch 1.1 has launched!

Hi everyone, we released our first patch for Subaeria yesterday evening.

Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!

Released 10/22/2015

GENERAL

Optimization

  • Improved loading times.
  • Fixed an issue causing lag spikes near room gates.

Mouse and Keyboard support

  • Added Mouse navigation in the main menu.
  • Key indicators added for M/KB users.

ART

User interface

  • New UI visuals for the drone's area of effect.
  • New map and mini-map indicators.
  • App information can be displayed when in pick-up range.
  • Sniff acquisition progress bar added to the HUD.
  • Sniff information updated when purchasing in shops.
  • Fixed issue causing the Sniff or App's name to be displayed incorrectly in the in-game menu.

VFX

  • Fixed a visual corruption issue on the drone's trail when using Apps.
  • New VFX indicating Big Cleaners taking a hit & damaged state.
  • New water surface for the Community environment.
  • Fixed issue where area damage isn't displayed properly by the VFX.
  • New VFX for freeze traps.

Level Art

  • Fixed various issues regarding floating objects in certain rooms.
  • Fixed various issues regarding possible exploits or blockers in certain rooms.

NARRATIVE

Quests

  • Fixed an issue preventing the RisingSun squat from being unlocked.
  • Fixed an issue resetting cut-scenes in the Hermes to Storages room.
  • Fixed an issue where the cut-scenes are not triggered.
  • Various localisation fixes and polish.

LEVEL DESIGN

Enemies

  • Fixed an issue where Iron enemies' animation doesn't stop after the room has been cleared.
  • Fixed an issue cancelling grenade damage to other enemies.
  • Fixed an issue where the character would be briefly stopped when taking grenade damage.

Room patterns

  • General polish on critical room patterns.

SOUND

Music

  • Fixed issues preventing the music from being triggered in certain rooms.

SFX

  • Various bug fixes and polish.