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Update - v0.01.63 is Live!

Here is the list of the modifications that come with the version 0.01.63!

IMPROVEMENTS:

  • The ships are now destructible.
  • The impulse of the sledgehammer on the vehicles has been extended to the ships.
  • The speed of the naval vehicles now decreases according the state of the vehicle: functional / damaged / critical.
  • A server option has been added to disable the PvP and the damages to the structures.
  • Global optimization (not incredible, but still).
  • The simple doors are no longer colliding with the players when they are moving (opening~closing).
  • Minor changes in the environment.
  • Construction snap added above the simple stairs (to place a floor above it).
  • SOUNDS: Sound of destruction added to the vehicles.
  • SOUNDS: eating, jump, water splash and dive-out sounds added or modified.

CHANGES:

  • FIXED: A structure placed by a player cannot disappear a few seconds after its placement.
  • FIXED: Players can no longer take damages when using a Tier III turret.
  • FIXED: The floating line of the raft has been slightly elevated.
  • FIXED: the impacts sounds are now spatialized (3D audio space).
  • FIXED: crash at starting (one of the most important causes has been fixed).
  • FIXED: The tweak used to duplicate items with a storage box should be solved (must be tested on a public server).
  • FIXED: Press E to close a storage box does not open it again if you still look at the box.
  • FIXED: The production model of the raft was pink.
  • FIXED: Players can no longer hide and protect themselves from bullets by walking inside a T III turret.
  • FIXED: The shipyard doors can detect again the presence of an obstacle above them.
  • FIXED: The simple water level is now the same as the classic water level.
  • FIXED: the player limit of the servers is now correctly shown in the server list.
  • FIXED: some flying resource spots are now back on land.
  • BALANCE: The "Health" of almost all the structures have been increased significantly.
  • BALANCE: The reparation amount of the monkey wrench has been clamped to ~ 100 HP max. As everything has now way more HPs, a wrench hit could repair 350 HP in some cases, as it restores 3% of the max health of the target. The repair limit is mandatory to avoid that a structure could be repaired faster than it takes damages.
  • BALANCE: The loot in the crates has been limited to the basic ammunitions. no weapons, no explosives.
  • BALANCE: The damages of the rockets have been drastically reduced, and their "lifetime" increased.
  • BALANCE: the resource spots give less resources.
  • BALANCE: Stamina use divided by 2, and refilling slightly reduced too.
  • BALANCE: The refuel value and combustion duration of the wood have been reduced, and burning 1 wood gives now 3 charcoals instead of 4.
  • BALANCE: The fuel limit of the Liberty ship has been doubled.

Remember you can follow the development and take part of it on Trello

Many thanks to our testers for their impressive work this last weeks to help us for the release of the game which is coming in a few days now :) thanks guys!