Here is the list of the notable modifications that come with the version 0.01.68c!
IMPROVEMENTS:
- The Network Culling has been rewritten - The performances of both client and server should be way better, the network is also way less heavy on both sides.
- A line have been added to the config.cfg file (server side): "time_between_saves=900" you can modify this value (from 300 to 10800) to to delay more or less the recordings in the database by the server, remember that if you use a high value, a roll back will be possibly more significant (the maximum being the time you have chosen).
- The desyncs caused by the access of the database by the server are now handled in the client, informing the player of the saving process, freezing his movements.
- Now able to /w people based on their network ID.
- The FPS cap on the client has been unlocked.
CHANGES:
- FIXED: Trying to solve the issue for the players who stay stuck in the loading screen when trying to connect to a server. (Round 4)
- FIXED: The server was potentially able to erase a big part of its own database (especially the vehicles part, because it's the last thing loaded during the initialization) because the server was capable to save its current state even if the original datas haven't been entirely loaded. In other words, if the initialization of the server took more than the delay before the first save loop (480 seconds atm), the save has erased the unread data.
- FIXED: The players should not die anymore when connecting to a server. (drowning ~ falling damage ~ etc)
- FIXED: "flying" boats.
- FIXED: The jumps should not fail anymore when pressing the jump button.
KNOWN ISSUES:
- Some spikes can follow this update when the client is connected to a server with many buildings, especially when traveling at high speed.
- The sounds on the vehicles can be a bit weird.
ADDITIONAL NOTES:
The servers have to be updated as well!
This update mainly aims to solve the issue for the people that can't connect the servers.
The official servers (PingPerfect - Country) have been wiped with this update to get a fresh start on these servers.
If you notify a new problem coming most likely from this update, please, leave a comment here to let us know.
Remember you can follow the development and take part of it on Trello