Here is the list of the notable modifications that come with the version 0.01.72d!
IMPROVEMENTS:
- An authentication system has been added to the servers to verify the identity and the ownership of the client who tries to connect (and if he is VAC banned).
- EAC systems fully integrated.
- The server now handles the following command lines: -name=[string] -port=[numeric] -max_player=[numeric] -pvp=[True/False] -daily_restart_hour_utc=[xx:xx OR -1] -time_between_saves=[numeric] -admin_password=[string] -first_admin=[string]. If specified, these commands will override the settings of the current config.cfg file.
- You can now check if your server is up to date thanks to this link
- The current version of the server (classic format) is now printed on the second line of the config file.
- The current version of the server (steam format) is now printed on the third line of the config file.
- The players can't build a structure inside of a vehicle (the building preview now detects the vehicles).
- The nicknames and server names are cleaned of useless whitespaces.
- The admin status is disabled when an admin disconnects (he will have to enter again the admin password when he will log again).
- The config file management has been improved in order to prevent it to be reset without any reason after a server restart. (check the server logs when it happens if you want to find what is calling the reset).
- The rotation control the aircrafts has been improved.
- A line has been added to the config.cfg file: "first_admin=[steam64 ID]". Once set, this setting will ensure that only the designated player will become admin when he will connect for the first time and if the admin list is empty.
- The doors have now a destruction effect (particles and sound).
- The official admins are now listed in the credit section.
CHANGES:
- CHANGE: The maximum distance of interactions (when pressing 'E') has been slightly reduced.
- CHANGE: The line defining the admin password in the config file is now: "admin_password=[string]".
- FIXED: The structures cannot be placed through the doors and windows anymore.
- FIXED: The sledgehammer now works in PvE mode.
- FIXED: The turrets are now correctly removed if the turret support is destroyed first.
- FIXED: The fishing isn't broken anymore.
- FIXED: The damaged vehicles and ships now stop smoking when repaired to more than 2/3 of their max health.
- FIXED: The big resource piles are now properly synchronized with the clients.
- FIXED: Some minor issues in the User Interface (UI) have been corrected.
ADDITIONAL NOTES:
The servers have to be updated as well!
This update mainly aims to counter the cheating problem.
The official servers will be wiped with this update.
Remember you can follow the development and take part of it on Trello