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Patch 0.4.5.2 - Hangar bay improvements and fixes

UI

- Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs
- Crosshair no longer reduces in size when switching to 3rd person

AI

- Decreased time AI takes to rearm in hangar bays
- Increased travel-speed of AI when joining formation

Visuals

- Removed artifacts from Sabre skin
- Polished Sabre and Ripper materials for a more metallic look

Core

- Optimized retrieval of actors from internal actor-registry

Bugs

- Fixed bug that caused AI to get stuck and confused inside hangar bays
- Fixed bug that caused AI to move abnormally slow towards hangar bays
- Filled in missing targeting-info on standalone 60mm DOM turrets