Gameplay
- Added 4 new Outer Belt missions (Maki Transit, Juno Waystation, Dante Guerrillas, Okada Minefield)
- Added 3 new Dominion missions (Juno Assault, Gauntlet, Banshee Inspection)
- Frigates can now be destroyed/disabled in some missions
- All secondary objectives are now associated with a Steam "flawless" stat
- Replaced Dominion frigate with Dominion outpost on Practice and Survival maps
Assets
- Implemented new Dominion outpost
- Implemented turret installations on tetroids
Visuals
- Increased skybox compression-quality
- Adjusted global lighting, fog-color, and skybox-color to achieve more colorful atmospheres
- Reduced fog in most levels
- Polished all vehicle and turret materials to achieve a more detailed, metallic look
UI
- Completed missions can now be selected and played directly from the campaign-menu
AI
- Wingmen now approach wingman-positions less recklessly
- AI will no longer follow their respective leaders out of bounds
Audio
- Lowered thruster-pitch on frigates
Performance
- Eliminated redundant post-process effects in the cockpit
Bugs
- Fixed issue with mines and large asteroid-fragments not colliding with frigates
- Fixed bug where AI would face leaders despite having orders not to