Gameplay
- All projectiles have a longer effective range
- Projectile damage is now calculated off relative velocity at moment of impact
- Changed capital ship behavior in Deliverance level to allow more breathing room between frigates
- GShield now affects a smaller area with more aggressive anti-gravity
- Balanced hp for DOM and OBA turrets
- Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas
- Changed radio-dialog in most levels to help players with mission-objectives
Audio
- Added recorded vocals for almost all radio-dialog
Performance
- Optimized proximity-spheres to reduce number of overlap-events
Visuals
- Added secondary explosions to all fighter-explosions
- Added light-beacons to all frigates (flashing anti-collision lights)
- Projectiles are now visible from any distance
- Adjusted lighting on all particle-effects
HUD
- Primary and secondary ammo is now displayed numerically for targeted opponents
- Numerous cockpit-elements now flash when they need attention
- Cockpit-hints are no longer displayed for new players (tutorial recommended)
- Compass movement smoothed out
UI
- Practice button renamed to Tutorials
- Tutorial descriptions updated
Bugs
- Fixed issue with GShield letting projectiles through occasionally
- Fixed issue with Start Campaign button not showing for new players
- Fixed array-index-out-of-bounds issues with squad-members and muzzle-locations