Gameplay
- Added a new Phalanx turret system with destructible components (like pitch-motors)
- Added destructible and functional radar dishes (spots enemies at great distances)
- Added both a free-floating and anchored mount for turrets, radar, etc.
- All friendlies are now visible to the player at any distance
- Enemies spotted by friendlies are now visible to the player (shared information)
- Detections now require line-of-sight (hiding behind objects is now possible)
- All debris is now shootable and collidable
- New turrets have destructible components (like pitch-motors)
Visuals
- All asteroids and asteroid-fragments have been replaced by more realistic models (some directly based off actual asteroids or comets)
UI
- HUD has been rearranged to maximize readability and give a glass-cockpit feel
- Ship visibility is now shown on HUD (how many foes are currently detecting the player)
- Small components (like fighter-turrets) are now marked on the HUD
Input
- Fixed issue with pressed joystick-buttons not being displayed in the controls menu