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Patch 0.9.3 - VR support, improved HUD, tighter controls, and much more

Gameplay

- All levels now playable in VR (tested with Oculus)
- Increased auto-thrust aggression to allow tighter turns
- Radio-messages can now be heard/seen as a spectator
- Spectator max-time increased from 10s to 20s
- Re-balanced several missions
- Missile-boats are now present in more OBA-missions
- Added a planet and more asteroids to Maki Transit mission
- Added territory-objectives to Menace mission
- Smoothed out auto-movement throttle (thrusters now operate more smoothly when braking)

AI

- AI will now abort rearming if an enemy-target is in range (and they are capable of attacking it)
- AI is now generally more accurate with their shots (especially interceptors)
- Smoothed out AI-targeting (less erratic movements)

UI

- Simplified mission-selection by placing all missions (including tutorials) into missions-menu
- Added VR-menu
- All menus are now 3D menus (for VR compatibility)
- Controls-menu is now accessible from the main-menu
- Gamepad and keyboard now control a mouse-cursor to navigate menus
- Developer console is now available for debugging

Graphics

- Optimized internal graphics-settings for VR
- Screen no longer darkens when using a lower post-process quality
- Reticles are now thinner and brighter
- Turret-reticles now scale with distance to reduce visual clutter
- Radio-beacons now have a pulsating-effect
- Health-bars in cockpit are now comprised of thinner bars
- Increased the size/readability of some cockpit-text

Bugs

- Fixed issue with control-mappings not being saved between game-sessions
- Fixed rare random freeze that occured while browsing menus
- Turret-hitboxes are now properly destroyed (were previously left floating in space)
- Fixed issue with Ishtar not detecting opponents in some missions

Core

- Reticles and objectives are now rendered in 3D-space instead of being drawn directly to the screen
- Optimized cockpit-rendering by reducing re-draws of several text-elements
- Moved cockpit-room out of level-bounds in all missions
- Projectiles no longer collide with the fighter or turret they were fired from
- Now using an up-to-date basescalability.ini