UI
- Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs
- Crosshair no longer reduces in size when switching to 3rd person
AI
- Decreased time AI takes to rearm in hangar bays
- Increased travel-speed of AI when joining formation
Visuals
- Removed artifacts from Sabre skin
- Polished Sabre and Ripper materials for a more metallic look
Core
- Optimized retrieval of actors from internal actor-registry
Bugs
- Fixed bug that caused AI to get stuck and confused inside hangar bays
- Fixed bug that caused AI to move abnormally slow towards hangar bays
- Filled in missing targeting-info on standalone 60mm DOM turrets