Gameplay
- Removed speed warning
- Speed limit is now less strictly enforced (allowing speeds in excess of limit)
- AI is a bit more conservative with their gravity shield
- Removed enemy frigates from Survival maps
AI
- Kamikaze speed increased
UI
- Leading crosshair is now visually linked to the associated target with a dotted line
- Leading crosshair now has a more approriate shape and a higher opacity
- Reticles on nearby ships now fade away as they get closer instead of suddenly disappearing
- FOV now shown as a zoom-factor instead of degrees
- Radio-beacon icon on HUD changed to a more appropriate icon (instead of a white diamond)
Input
- Nearest enemy target can now be selected with the V-key
- Upwards and downwards movement is now mapped to the R and F-key, respectively
- Targets can now be selected with the middle-mouse-button (in addition to the TAB-key)
- Ships can now be piloted by using the left-mouse-button (in addition to the ENTER-key)
Audio
- Added new music track to "boss" levels
Performance
- Material LODs created for turrets, ships, and other small objects
Bugs
- Occasional missile confusion reduced by allowing missiles to temporarily shut off its tracking ability and reestablish its target
- Stellar lens flare no longer shines through ship in 3rd person
- Hangar bay icons no longer shown for ships that are out of range
- Missing wingman slots added to DOM freighter