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Patch 0.4.7.0 - Destructible asteroids, tutorials, and new visuals

Assets

- Implemented destructible rocky and icy asteroid-fragments
- Created "tetroid" obstacles that act as artificial barriers and provide cover

Gameplay

- Converted practice levels to structured tutorials via fly-through rings
- Added randomly-generated asteroid-fragment belts to most levels
- Added tetroids to most levels

Balance

- Increased HP of 120mm OBA turrets
- AI-controlled Interceptors are now more accurate
- Lowered skill-level of opponents on most levels

AI

- AI now use GShield less often
- AI now attack opponents from less predictiable relative positions

Core

- Some heavily used blueprints converted to C++ for faster execution

Visuals

- Changed skybox on Dominion levels (prettier)
- Added more smoke to ship explosions
- Added distant planetary body to OBA Survival
- Polished and improved appearance of most muzzle flashes (especially 30mm)
- Increased star-light brightness on all levels
- Changed color scheme on all levels (more blue on Dominion levels and more red on Outer Belt levels)

Audio

- Ship-collision sounds are now reduced for insignificant collisions
- Reduced peak volume on frigate-thrusters
- Changed thruster-sound on frigates

Input

- Orbiting camera can now be locked down by holding CTRL

Bugs

- Fixed aiming-bug that caused turrets to shoot off-target (turrets are now much more accurate)
- Fixed bug that caused gunships to have difficulty entering hangar bays
- Fixed fire-placement on Scythe