Assets
- Implemented destructible rocky and icy asteroid-fragments
- Created "tetroid" obstacles that act as artificial barriers and provide cover
Gameplay
- Converted practice levels to structured tutorials via fly-through rings
- Added randomly-generated asteroid-fragment belts to most levels
- Added tetroids to most levels
Balance
- Increased HP of 120mm OBA turrets
- AI-controlled Interceptors are now more accurate
- Lowered skill-level of opponents on most levels
AI
- AI now use GShield less often
- AI now attack opponents from less predictiable relative positions
Core
- Some heavily used blueprints converted to C++ for faster execution
Visuals
- Changed skybox on Dominion levels (prettier)
- Added more smoke to ship explosions
- Added distant planetary body to OBA Survival
- Polished and improved appearance of most muzzle flashes (especially 30mm)
- Increased star-light brightness on all levels
- Changed color scheme on all levels (more blue on Dominion levels and more red on Outer Belt levels)
Audio
- Ship-collision sounds are now reduced for insignificant collisions
- Reduced peak volume on frigate-thrusters
- Changed thruster-sound on frigates
Input
- Orbiting camera can now be locked down by holding CTRL
Bugs
- Fixed aiming-bug that caused turrets to shoot off-target (turrets are now much more accurate)
- Fixed bug that caused gunships to have difficulty entering hangar bays
- Fixed fire-placement on Scythe