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Patch 0.6.1.0 - New vocals, gameplay balancing, visual polish, and bug fixes

Gameplay

- All projectiles have a longer effective range
- Projectile damage is now calculated off relative velocity at moment of impact
- Changed capital ship behavior in Deliverance level to allow more breathing room between frigates
- GShield now affects a smaller area with more aggressive anti-gravity
- Balanced hp for DOM and OBA turrets
- Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas
- Changed radio-dialog in most levels to help players with mission-objectives

Audio

- Added recorded vocals for almost all radio-dialog

Performance

- Optimized proximity-spheres to reduce number of overlap-events

Visuals

- Added secondary explosions to all fighter-explosions
- Added light-beacons to all frigates (flashing anti-collision lights)
- Projectiles are now visible from any distance
- Adjusted lighting on all particle-effects

HUD

- Primary and secondary ammo is now displayed numerically for targeted opponents
- Numerous cockpit-elements now flash when they need attention
- Cockpit-hints are no longer displayed for new players (tutorial recommended)
- Compass movement smoothed out

UI

- Practice button renamed to Tutorials
- Tutorial descriptions updated

Bugs

- Fixed issue with GShield letting projectiles through occasionally
- Fixed issue with Start Campaign button not showing for new players
- Fixed array-index-out-of-bounds issues with squad-members and muzzle-locations