Hello friends! I hope everyone had an enjoyable Halloween.
I spent the month getting settled. Moved and started a "part time" job (with nearly full-time hours).
I still managed to get most of what I wanted to accomplished. All maps have their seasonal variants and the over-world is fully transversal. Dialogue system works as I want it to, with character portraits able to be swapped out for added context (excited, scared, ect faces of who is speaking). I didn't get any code with the enemy AI but I did get a lot of designs written down during breaks / before clocking in.
I started to work on the save/load system and then got distracted with more decor items and got the updated spring assets so started updating those maps. So.. for this month, I shall keep the enemy AI as a goal, but the save/load will not be a priority. The job I got is in the deli of a grocery store and with Thanksgiving and Christmas shopping coming up.... hmm.. I'm not going to overly-stress myself with time-frames.
Besides the enemy AI, the other system I want really want to tackle this month is the shops and end-of-day screens. Right now the shops haven't been updated to the Event System, and the days just switch with no "progress report" or anything. Which is great for testing but, it's time that it becomes a thing.
I hope everyone enjoys their spring/fall depending which hemisphere you are on, and as always - I can't understate the appreciation for the love and support <3
--Josh
