Hello!
I had to heal for about a month from a health thing, but I am doing better and getting some computer time in every day. Cyrus has been making some killer jams that I'll listen to on loop just because, and Pounce has settled in from her move and is working on the graphics. Things are looking good right now.
As for the game itself, I just finished the construction crafting flow (the items that you build in to the world, not to your inventory). The cutscenes and quests are working as well, though those two need a lot of polish yet. About half of the tools have their copper upgrades implemented. The combat, though still early, is feeling fluid, reactive, and fun... and not even close to balanced.
If things keep going smooth, I can see us hitting the demo-release I wanted of late Autumn, mid Winter. The biggest things right now between here and there is the first Shrine and the town map. The shrine I have already planned out on some paper, so it's just a matter of assets and getting those linked to the systems already in place. The town.. is still kind of fuzzy and vague in my mind. It's undergone a few incarnations already.
The last thing I want to mention: Ya'll are amazing and I love each of you.
-AwesumeOne (Josh)
