The boss fights and improved AI will be further pushed back but they will most likely get released in some shape or form with the next patch.
CAMPAIGN
- The level up procedure has now been changed to a glowing portrait of Adina that you can click to allocate a new perk, and you can stack multiple levels so you can never miss a perk.
- The end battle info is no longer removed by space or ESC so you must click on it to close it.
- Obstacle fights no longer have a round timer and this is because windmills now only trigger when they detect movement and not all the time.
- Added “Blocking” perk that gives units with shield a starting block charge and increased the speed at which they charge up.
- Fixed bug that prevented self detonate card to be found in the card packs, also fixed a crash that occurred when using self detonate.
GENERAL
- To make blocking more interesting they now also have a block charge that currently gets charged by getting attacked, getting certain perks or equipping a gyroscope. When getting 100% charge you will always block and then reset the charge to 0% again, this feature will likely change more in the near future.
- Block charge is increasing but how much stronger your unit is compared to what is attacking, this is to incentivize making bigger stack shield units to better shielding.
- The freezing effect have been changed to deal no damage and instead just freeze the unit until it is your turn again, it prevents being pushed and pulled or doing any kind of counterattacks for example.
- Guard card changed to only 50% increased block chance to balance out the fact that block charge is charging faster based on block chance.
- New graphics when hovering over your cards and units in the loadout.
- Increased the speed of AI decision making by 500% to make combat feel more fluid.
BUGFIXES
- Fixed graphical problems and crashes related to units dying while being frozen or performing actions.
- Fixed problem with the campaign not starting if you had an old save file.
Lots of more smaller changes to sounds, effects, ui elements and balance.