Level up Adina and fight a new set of Helian troops.
CAMPAIGN
- A brand new leveling system where you get to pick a perk every time you level up, among a set of randomly selected ones depending on your level and earlier picks. This system is not finished yet and expect a lot of new and updated perks in the next update.
- Instead of selecting from a bunch of random enemy units, the campaign now has different sets of units depending on where the encounter is on the map, this allows for more varied encounters the further you progress.
- Added lots of new enemy units to fight but also reworked the entire economy a bit so it might be quite hard this time around, but balance is something we are starting to work more and more with now since the core game systems are falling in place.
- You get experience instead of gold when defeating normal encounters, chests will now be the main source of income and then you have to do arena fights and sell unused items.
- Reduced the cost of upgrading slots slightly.
- Increased the cost of crafting items slightly.
- Reduced the number of times that you needed to craft to upgrade a craft slot, it is now every fifth purchase.
- Instead of popups for so many actions an event log has been added instead, currently located in the top left corner it will display information about what is happening and if you performed some action.
GRAPHICS
- Added corners to the grid shading and reduced the contrast of the separate squares, also made the outline of where you can go more clearer.
- Added particle effects for the world map, for example when opening a chest or visiting a watchtower.
- You can now paint certain parts when you build your units, the process of selecting color will most likely be changed later but we wanted to share the current state of it.
- Added a tiny amount of fake reflection to the metallic areas of a lot of items.
- A new start menu scene with animated units. I am well aware that some parts are getting quite performance heavy so expect some more optimizations as well in the coming month or two.
GAMEPLAY
- Added Q and E to tilt camera left and right, this will also skip any cinematic camera action if held.
- Use SPACE to skip the camera motion at the start of a round.
- Support for using support skills on friendly units, currently only the hook.
MULTIPLAYER
- Multiplayer should now display and work exactly the same as skirmish games, which means that the have all the new improvements that normal games have gotten from the previous patches. There are still some issues to be fixed but we are working constantly with multiplayer stability and future patches will add the missing game modes and better end match/round information.
BUG FIXES
- When opening the card menu you no longer reset your troop count in the campaign.
- New week does not prevent new weeks happening anymore after unlocking the side-quest around Bryn.
- Lots of smaller glitches fixed as well, but if you find something you can add it to our discussion forum on steam.
2x2 units got pushed back a bit further but updates should be happen a bit more frequently during the december/january month so expect a lot of new content and fixes shortly.