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Patchnotes 0.8.6

GENERAL

  • New ranged projectile weapon mechanics (non area of effect), different ranged weapons now differentiate from each other much more and they do not have infinite range anymore (working on showing this better)
  • New melee mechanic called windup that will increase the damage for each tile moved until next turn.
  • Knockback and pull mechanics have been reworked to be more gradual which means that you may or may not push/pull the target (this is will displayed with graphics later on)

CAMPAIGN

  • Arena has been totally reworked and currently offers two different challenges that rewards gold, there will be more different challenge types in the near future.
  • Repair card added that will replenish lost units from stack as well
  • Flip cover added back again with new mechanics (still problem with displaying where it will be placed)
  • New snow town level variations
  • Reworked almost all weapons with flavour texts and improved the look and feel of the item stat popup.
  • Added more rewards for defeating map encounters
  • Added an objective system so that each fight will display what you need to do to win
  • Reduced experience gain but added more item rewards that you can sell for gold

0.8.6A crash fix patch

  • Fixed crash that sometimes occurred when switching scenes, this could have caused lots of other issues as well
  • Fixed a crash that would occur after entering snow levels for like 100 times.
  • Fixed AI not performing any actions (started in 0.8.6)
  • Fixed AI turning around on the spot causing backstabs to not function at all
  • Fixed a lot of issues with arenas, now you should see overkill and survival up to rank 3
  • Buffed ballista damage by 50% (the bigger weapons will get updated again in 0.8.7)