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Patchnotes 0.8.5

CAMPAIGN

  • The campaign save format has been rewritten to support multiple acts better, so older saves will no longer work.
  • This patch also includes new feature which saves all relevant data for a campaign in the actual campaign save file, to prevent patches breaking your progression.
  • Stats regarding to your progress are now tracked and will be displayed when you leave the campaign and open the campaign menu from the start menu.
  • Changed how rewards are handled when defeating towns, now you get to pick one item out of a randomly picked set. The first towns have fixed rewards.
  • Blacksmith or item crafting has been totally remade to be a little mini-game instead where you pull a one armed bandit to then hold or reroll slot modifiers that will then generate items that you can craft. The cost and chance of modifiers spawning will be monitored and tuned.
  • Units now still display in loadout even after reaching zero stacks and can be replenished by visiting a town.
  • Added a new set of underground units that does not belong to helian.
  • Added fog to underground areas.
  • New underground level called cave.
  • Continuous improvements to map generation and locations.
  • Card packs now display what cards are included.
  • Card selection menu now has improved display of what packs you can open.
  • Event notifications has been added for all transactions of items and gold.

CAMPAIGN BALANCE

  • Added a core with all slots available for items, this core is meant for a more support role since it has decreased life and damage.
  • Added Frozen core that is similar to Molten core but has much more armor.
  • Added Hook so you can pull friendly and enemy units.