New patch with minor content update and a big overhaul of how the build menu works, check out the patchnotes down here:
BUGS
- Ranged attacks failed when standing close to edge of grid in multiple cases.
- Dash card could be used while in melee range, now it requires at least one square in between.
- Ranged attacks were unable to be executed properly when standing next to enemy units. Blocking caused an unwanted delay, preventing other actions from executing.
- Dodge is now calculated properly so damage should be correct when dodging attacks now.
- Crossbow now properly applies damage when shooting over walls and cover
- Fixed problem where instant projectile weapons showed attacking the wrong unit
- Fixed melee counterattack would happen with axe weapons even when triggered from range
CAMPAIGN
- Rebalanced all the enemies and added new ones.
- There are now randomly generated encounters as well.
- You start with less gold but added more encounters to generate more gold
- The town fights should be a bit more challenging.
- New interface to see what units there are in each encounter.
- Camera should behave slightly better in the world map.
NEW ITEMS
- Added monoculus (critical strike item), this item will boost your critical chance and damage, monoculus will probably do something more interesting in the future with critical strikes.
GAMEPLAY CHANGES
- Most actions now spend only one action point but at the same time can only be used once. For example if you have a ranged attack and a melee attack you can use both of them if you did not move anywhere.
- Removed Powerstep card (will be something different)
- Added Bonus AP card, gives one extra action point
GENERAL
- Added options for different resolutions and fullscreen modes, which are saved in your local profile (steam cloud saving will come shortly). We have also UI scaling for those who have trouble with too small fonts or windows overlapping.
- Hangar build menu has been redesigned with tabs instead of the old back and next states.
- Items now indicates where they can be put and replaced (this does not work fully yet with items requiring multiple slots)