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Patchnotes 0.7.5

BUGS

  • Fixed counterattacking prevented normal attack from being used.
  • Grappling hook now fires properly even if the projectile would miss.
  • Lots of smaller issues fixed as well.

    CAMPAIGN
    Too much to list here for new features in the campaign, but to name a few major ones.

    • A new path generation system where connected roads can exists.
    • A better reward handling, so you can exit from battles as soon as you have won and still get rewarded.
    • You now have a duration when traveling from points and each week that passes leads to harder enemies (20% harder) and new vendor items.
    • An item vendor that you can buy and sell to.
    • A card vendor that sells you packs of cards.
    • A slot vendor that allows you to unlock new slots.
    • An arena vendor that you can do challenges from and earn a lot of money but costs a lot of time.
    • The balance is wacky now, it could be really hard to complete the current campaign because it is still missing a lot of features so it is hard to get the correct balance right now.
    • Rebalanced blacksmithing costs for upgrading slots.
    • A watchtower that reveals a larger area.
    • You can only do armory work while inside a town currently, this is also the only way to regain lost troops.
    • Cards are lost forever when spent but you can get a lot of cards from chests and packs.

    ARMORY

    • New armory scene with improved camera behavior.
    • Improved the build screen with some better lighting.
    • General improvements to the build screen.
    • Improved the display of card description in the deck builder scene.

    GAMEPLAY

    • Added new card (Detonate) that will make a unit immobile and explode doing considerable damage when it is your turn again, you also receive some armor bonus to make surviving easier.
    • Added new card (Flip cover) that will allow you to land a cover nearby any of your units, you can further improve it by casting guard etc..
    • Added new card (Shift up), this card is very experimental but it is meant to be used after a couple of rounds and provide a more interesting endgame by allowing units more actions, also the gearbox will probably have different stats in the future.
    • Units get exhausted now by moving, this debuff causes a 25% reduction in all projectile and aoe attacks but only lasts during your turn (can be removed by shift up card).
    • Small stat changes to various cards, Weakness got a slight boost and Overwatch now adds extra damage as well.
    • Movement speed was increased on all units.
    • Added a few more cores and items.
    • Overwatch now also works for Ballista and Catapult.

    GENERAL

    • Better footstep graphics and sound effects
    • Added different animation speeds and sound effects for different sized and weighted units.
    • Added new skirmish level (Sewer) this level uses the new camera system where we can angle the camera and still keep all the graphical elements aligned correctly.