Time has come to shoot up another does of cool patchnotes. Note that this is a small patch but important. Next patch is planned to contain more content with story and additional levels and some features.
Here's whats in this patch:
BUGS
Fixed a crash issue caused by ui elements
GAMEPLAY
- Working on new abilities that you can cast using your commander, in this first iteration you will be able to drop units from a transporter unit that your commander can summon.
- You now see your class icon to the left on the screen and your enemy class on the right.
- Commander abilities are listed on top of your class portrait if available.
- You can only deploy units on your third turn.
- NOTE: You must change your class to receive the new changes..
ARMORY
- Added a special type of slot in your loadout that specifies that the unit will be deployed during battle.
- All classes now have a deployable unit, this will be modified later when we have went through more balance tests.
KNOWN ISSUES
- Deploying units does not pause timer
- Still some ways to replenish troops in campaign without going to a town, this will be fixed shortly.