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Closer to Early Access

For every day that goes we get closer and closer to our Early Access release. The team is playtesting every day to ensure that there is balancing implemented in the release but we must warn you that Early Access is for this purpose alone to get things balanced right.

So singleplayer will be there as skirmish and multiplayer, though the campaign will be locked till after release because we want to make an interesting gameplay first and story/worldmap scenario later.

Because Acaratus has an emphasis on heavy custom unit and deck builds where all parts do different things. This creates situations that can be hard to balance out sometimes. Here is a list of some (not all) features just implemented that will get in to the 25th February release. We are really excited to be showing of the upcoming trailer soon and to play with you guys!

Closer to Early Access

  1. Knockback - if unit gets hit by larger explosive weapons such as Catapult or Broadsider (seen below) it moves the unit in the oposite direction from where he gets hit.
  2. Dodge - One of the team favorite, it's a defensive card that when applied grants a dodge move to a nearby square. Can also be combined with other cards such as dash so when dashing it dodges shots and continues the action. In some cases we have had a counter attack being made after a dodge which results in really interesting plays. note: still needs work with animation
  3. Backstab - Last but not least, a feature that makes you want to plan your moves ahead because if it creates a situation where you expose your back to the enemy they can make tons of damage.

Thank you all for the support and we hope to see you on the battlefield 25th February!

Note: keep an eye out in mid february for the new trailer right here!
for more info check out our website: www.acaratus.com