This months patch is changing up the game quite a lot and we hope you enjoy the changes that are in. We will of course tweak and improve on this and we urge you to try it out and send us your feedback in the steam forums! This is really helpfull and great way for us to hear if you stumble upon things that need fixing.
Thanks for all the support!
/Nodbrim team
BUG FIXES
- Fixed a particle issue that occurred after a unit had fired a projectile weapon that caused a lot of other particle effects to break.
CAMPAIGN
- There is currently only one seed available for the campaign which everyone will play one, we will add more seeds later. This decision was made to remove broken maps.
- Added story nodes with chapter on them, these points will include dialog and a new type of gamemode (reach the goal) that is only available in the campaign.
- Chests have been changed to only reward gold. This was made to prevent too much randomization.
- Blacksmith can now craft a selection of items, that will go up in rank after you have crafted a certain number of them.
- Slightly increased the cost of upgrading slots.
- Reworked the dialog that appears when encountering enemies. The campaign is still very much work in progress and still has balance issues, missing content and lack of rewards for completing certain tasks.
- Reach the goal gamemode, in this level you must reach the goal plate with any of your units to be victorious, and it is also using a timer so you have to be quick here.
- Added more locations to the worldmap.
GENERAL
- Added a scene intro that plays before entering a battle.
GAMEPLAY
- Changed how units are moving, before they teleported from point A to B. Now they instead traverse each square separately which means that effects such as freezing winds can interrupt your unit during movement.