We fixed more bugs on the default branch and uploaded the version 1.0.28.
We feel like the game lack goal, objectives and progress so we are adding Infinity mine mode and Player's level.
Those 2 mentioned above will be featured in the beta version, you could change the game property to beta to use it any time you want.
Note that the beta version will likely have more bugs than default version.
Infinity Mine
Well not infinity yet! We are only testing 10 levels at the moment. The mine is a great place to farm for robot parts, and higher material parts like Silver, Gold... instead of just Iron parts like at other places.
The format is changed from balance to us vs a lots of them, smaller robots and big bosses.
It's extremely hard!
Player Leveling
Player leveling help reduce the learning curve's steep for new player and give you some sense of progression (you will get stronger chips and more robot's blueprints as you leveling).
-----------------------------------------------------------------------
New version detail
1. Fix bugs:
- Fixed a bug when tactic point recognize a robot outside of it as capturing robot.
- Fixed private match flow.
- Fixed a bug when a multiplayer's private match become player vs AI.
- Fixed a bug when Blue Arrow's Owl target moved to the owl's position.
- Fixed a game hanging bug when Cablenex try to use long neck big mouth.
- Fixed a bug when AI die but still trying to do stuff in world map.
- Fixed a bug when a whirlwind perform for too long in the desert map will mess up the game flow.
2. Tweaks and Balancing:
- Increase difficulty for higher difficulty level in campaign.
-----------------------------------------------------------------------
Beta version detail
1. New Features:
- Added player level.
- Added Infinity Mine.
- Added higher value part materials.
- Added some more basic tutorial regarding chips and crafting.
2. Tweaks and Balancing:
- Added player level's requirement for chips
- Reduce player's starting robot to 2, will give them more as they are leveling and finishing objective.
- Reduce Dualklaw skill's heat and cooldown duration, now he is less likely to overheat and could use skill more frequently
- AI will end turn without doing anything less often.
- Increase Rollur fortress's range.
- Reduce White Knight's armored knight skill cooldown.
- Improve performance when White Knight die.
- Reduce Antibot's base HP by 5 and its skills heat by 10 except for worm hole.
- Update Lab's UI to reflect recent change and prepare for robot's upgrading system.