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Early Access Update 5 - Version 1.1.06 Infinity Mine and Robot Upgrade

Our focus in the previous week was to fine tune the Infinity Mine and the new "Robot Upgrade" feature.

https://www.youtube.com/watch?v=D-pJDKD8Z7c

Here is the Infinity Mine's feature that has been introduced since last week on the beta branch

We feel like the game lack goal, objectives and progress so we are adding Infinity mine mode and Player's level. Those 2 mentioned above will be featured in the beta version, you could change the game property to beta to use it any time you want. Note that the beta version will likely have more bugs than default version. Infinity Mine Well not infinity yet! We are only testing 10 levels at the moment. The mine is a great place to farm for robot parts, and higher material parts like Silver, Gold... instead of just Iron parts like at other places. The format is changed from balance to us vs a lots of them, smaller robots and big bosses. It's extremely hard!

Now the boss is smarter but we reduce the minions spawn rate to balance it.

Previously the higher material parts can't be used yet. We added it to the robot upgrade function now, just go to the Lab and click on tab upgrade to use it.

Pls tell us what you think so we could make it better.

Aside form these new features we still continue with bug fixing and balancing.

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New version detail

1. Fix bugs:

  • Fixed a bug when a side from campaign has been destroyed but still trying to act
  • Fixed a bug when a unit can't pickup 2 treasure boxes in one turn and can't pickup a treasure box after jump to it's position instead of moving.
  • Fixed a bug when AI's wingenal try to use his gatling gun to outside of the boss
  • Fixed a bug when Whirlwind keep the units on the air for too long
  • Fixed a bug on campaign when an event start by one side then that side die before event end causing all kind of bugs.
  • Fixed a game hanging bug in the tutorial when AI failed to respawn its unit.

2. Tweaks and Balancing:

  • Reduce difficulty for new players
  • Reduce learning curve steep by only giving 2 units for player at the start and give them more later.
  • Remove texts from tutorial explain about timepoint. It's confusing for most people
  • Give the 2nd tutorial's match a proper end game like others
  • Update camera zoom, now it has 2 more zoom levels, really close and really far. Also change default camera angle to 45 degree for wider view. You could still change it using your mouse as usual!

3. New Features:

  • Infinity Mine - transfer it from beta branch and add proper graphics
  • Robot Upgrade - Silver grade robot has more health and max heat so they could use more skills