While waiting for additional arts, we made more mine floors for better challenges.
----------------------------------------------------------------------------------------------
New version detail
1. Fix bugs:
- Fixed a critical bug when you activate gumshot's 3rd skill and kill an enemy within normal attack range, the attack mark will still remain and click there will stop the game.
- Fixed a bug when threaten squares still display for destroyed units causing confusion.
- Fixed a bug when our units chips effect didn't apply on easy mode
- Fixed a harmless bug when an unit being stunned but didn't skip turn automatically
- Fixed a critical bug at mine B10 when 2 blue arrows attack consecutively
2. Tweaks and Balancing:
- Changed Scenario layout and gameplay flow.
- Made each scenario opponent give specific chip types so you could quickly farm for the chip type you want.
- Sort chips by rarity.
- Boss drop more boxes because... loots!
3. New features:
- Mine B11 - 15 - high damage floors. Electric Charge and Electric Spike will come in handy.
- Add new chip type called Electric Spike, which reflect damage percent. The reflect damage will be true damage and can't be reduced, also it will based on incoming damage before armor calculation. It's good against damage dealer. Electric Spike will require player level 1.
-----------------------------------------------------------------------
We are going to make chip compressor items next, it allow you to reduce chips size to fit more on the board.
Then we will keep working on campaign.
But tweak, balance and bug fixes will always get the top priority.