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Early Access Update 16 - Version 1.2.14 Release Candidate 2

The new release candidate has arrived!

We just had to keep updating sorry. And we will keep updating, not really sorry about that.

What's the more notable new shiny thing?
The Chip combine feature: You can now combine bad chips to better chips. The function will be unlocked if your level is greater than or equal 4, like with other chip processing features.

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New version detail

1. New features:

  • Show stats for higher material when upgrading robots
  • Add speed up feature that increase enemy's speed. Because who like to wait?
  • Add the combine chip feature
  • Add the fuse compressor feature. Compressor is use to reduce chip size as you may know it already and better chip require better compressor. Now you could create better compressors from bad compressors. Cheers
  • Add inventory log, it stay at the same position and the battle log, you could switch them anytime and the Inventory log will show all the items that you have picked up in the current battle.

2. Tweaks and Balancing:

  • Optimize robot destroy effect, it won't cause low frame rate anymore
  • Robot models will now reflect their materials in the Lab and Unit scenes.
  • Minig0d first skill can now be reused without cooldown if it kill an enemy
  • After using the 3rd skill, Minig0d could now act agian immediately, just like Antibot 3rd skill
  • Tweak chipboard slot unlock price, the total price to unlock the full board will be the same but the price to unlock early slots will be cheaper than later. The more slots you unlocked on a board, the expensive it get to unlock new slot.
  • Update minig0d recipe to match his appearance.
  • Show player level in the campaign.
  • Reduce difficulty once more. They are still too hard.
  • Increase the gold reward amount based on enemy difficulty.
  • Increase success rate for hiring officers dynamically. The more you fail, the higher your success rate become.

3. Fix bugs:

  • Fixed a bug when Rollur jump and didn't lose his fortress form.
  • Fixed a bug when enemy Antibot won't use the Anti-engine skill in the infinity mine
  • Fixed a bug happens when a robot get killed by reflect damage which result in all kind of weird behaviours
  • Fixed a wrong model display in infinity mine. The Palaidum robot sometimes shown as an Iron robot.
  • Fixed a bug when a boss's box drop at an unit's position
  • Fixed a bug when the chip Strength Study give more damage than intended for the first few turns then stop giving additional damage for later turn which is wrong. The chip is awesome for long battle, use it!
  • Fixed a wrong display number in the Damage row when equip Strength Study
  • Fixed wrong skills' info in the Unit scene
  • Fixed a climbing cost bug when it cost less than it should if your ally stand in the way. Yeah your ally won't help you climb.
  • Fixed a bug when you can't sell chip if you do not match the level requirement to use it. You should be able to sell whatever you want.
  • Fixed a bug when the springs won't appear due to the multiple-movements feature.
  • Fixed a wrong fortress range bug after leveled up the skill; it won't increase on level up before, it will now.
  • Fixed a critical bug when a region could be upgraded beyond it's max level due to a save/load error.
  • Fixed a bug when Armstrong could damage his ally with the 3rd skill

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What's next?

Still tweak and finishing up. Maybe some new features if needed.