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Early Access Update 6 - Version 1.1.08 beta - Enemy improvement

The last week is dedicated to enemy improvement to increase player's enjoyment, you can't feel good after beating a dumb and weak enemy after all.

http://steamcommunity.com/sharedfiles/filedetails/?id=603377540

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New version detail

1. Fix bugs:

  • Fixed a bug with the white knight boss didn't protect his allies when he use the skill Guardian Knight.
  • Fixed the missing name bug on dialogs.
  • Fixed a bug when an unit gain EXP when other unit is killed by a Battle ground defend skill or battleground event.
  • Fixed a bug when an unit attack another unit directly behind him, he won't turn back.

2. Tweaks and Balancing:

  • Give each opponent in scenario a different set of chips reward so you could hunt for the chips you want.
  • Add specific play-style for Clara, she is specialized in capturing tactic point
  • Add specific play-style for Dante, he will rush thing up.
  • Improve AI
  • You now can also how Q and E to rotate camera.
  • Battleground's Defend Skill will cooldown faster every time an unit on your side die.
  • Harder AI will use better materials for your robots.
  • Improve AI's retreat path finding
  • AI will try to avoid springed positions most of the time.
  • AI will use skill wormhole less.
  • Player automatically lose in the Mine if the Timepoint run out.
  • Increase the timepoint it take to capture the tactic point.
  • Don't allow spring to knock an unit into the fortress inner area.
  • AI will choose less chip types to put in their robot to form style.

3. New features:

  • Add Dante and Clara to the scenario opponents list
  • AI could now also use Battleground Defend Skill, But he/she won't use it at easy difficulty.
  • Add battleground's description, watchout for question marks everywhere.

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