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Early Access Update 3 - Version 1.0.23 Balancing and Mac version

The previous week we have been focusing on balance and bug fix for the default branch.

And Adding player level, Mining dungeon for beta branch.

When it's done you will be able to play it on beta branch, anyone is welcome to try it.

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New version detail

1. Fix bugs:

  • Fixed a bug when tactic point recognize a robot outside of it as capturing robot.
  • Fixed a multiplayers bug when a player use Owl blue arrow, it'll take different paths on each client.
  • Fixed a bug when 2 units being destroyed will leave 1 corpse behind.
  • Fixed a bug when Blue Arrow's Owl also has chip when used by AI.

2. Balancing:

  • Reduced Wingenal damage and 3rd skill damage
  • Reduced Cannoneer's Range from 6 to 5, it's still the longest range in the game
  • Reduced Blue Arrow's Range from 5 to 4, Blue Arrow has great speed and movement so it could always get to strategic point anyway.
  • Reduced Gumshot's Range and movement. Skill's Range will still be the same. Now typical range for a ranged unit is 4 instead of 5,
  • Reduced EXP amount a robot gain when destroyed an enemy, right now they level up too fast compare to support units.
  • AI will now try to focus fire harder if 1 of your unit has low health
  • AI will now focus more at avoiding toxic positions
  • Update Spring's model to make it look less similar to a graphic glitch.

3. New Features:

  • Add save audio volume feature as it should have from the very beginning
  • Add private match feature, also a public lobby.

4. Mac version added!